14 years of performance, production, composition and engineering — now building sound design and interactive audio for games.
Marc Hudson is a musician, producer, and engineer with 14 years of professional experience in performance, composition, and production. As lead vocalist and lyricist for the internationally touring, Grammy-nominated band DragonForce, he's spent over a decade in and out of the studio and on stages worldwide — writing, recording, mixing, and shaping the sound of five studio albums.
He also created Starbound Stories, a solo concept album on which he performed, wrote the lyrics, co-composed, and co-produced every track from the ground up.
A lifelong gamer with a passion for audio, he has spent the last several years developing his sound design skills through original redesigns of game cinematics and gameplay while learning industry-standard middleware including Wwise.
He also brings a strong engineering background: at Solid State Logic, his expertise in sound and engineering was used in the design of the SSL Bus Compressor and Origin 32 console, alongside mechanical design work on precision laser systems and a First-Class Engineering degree from Oxford.
Demo reels and dedicated sound redesigns for existing titles - created in Pro Tools using sound libraries, synthesizers, and original recorded Foley, using a Zoom H1 Essential handy recorder.
My take on a retro J-RPG — play with SFX and soundtrack in 16-bit mode or HQ mode. Currently implementing Wwise.
Original composition, production, and performance credits across games, anime, and five studio albums with DragonForce.
A video game-inspired solo concept album, Marc co-composed every track and produced the release entirely from scratch, shaping every layer from arrangement to final mix.
This is the release that most directly reflects Marc's production and world-building sensibility, and the clearest bridge between his music career and his sound design work.
2015In the Line of Fire… Larger Than Live
2016Killer Elite: The Hits · The Highs
Actively seeking sound design and audio production opportunities — reach out to discuss how I can contribute to your team or project.